Odamex 0.5.3

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Odamex 0.5.3

Post by fx »


New version of Odamexa v0.5.3 (r2284):

Odamex 0.5.3 was released on June 24th, 2011.

Emulate vanilla Doom bug: respawning cube-spawned monsters at map location (0, 0). This should fix desync of 30nm4048.lmp
Restored dead player's view following the actor who killed them.

Bug Fixes:
Sometimes players would make a death scream when switching to spectate. Fixed.
Some video modes were duplicated under video mode options. Fixed.
Fixed a crash that would occur when a client attempts to download a wad when the server had sv_waddownload disabled.
Fixed trash information spamming the console when launching odamex from odalaunch under linux.
Players would play the 'oomph' sound when they landed from jumping in place. Since this is probably vanilla behavior, this was edited for co_zdoomphys since it was particularly noticeable and annoying for CTF.
Player death scream wouldn't be audible if the player respawned instantaneously. Fixed.
Fixed issues with rightalt, rightctrl, and rightshift showing up as numbers.
Reuse any thinker for a particular sector when opening a door like vanilla Doom. This fixes the demo desync with ep1-0500.lmp.
Vanilla demos were parsing the demo type incorrectly, so altdeath demos would run in normal deathmatch. Fixed.
Display names should only target living players. Fixed.
-fork would crash. Fixed.

http://sourceforge.net/projects/odamex/ ... mex/0.5.3/