Super shotgun version
Discovered by: Thomas "Panter" Pilger and Patrick "Baum" von Massow
Demo: lv07-009.zip (1997-10-19)
Fastest demo: cs07-005.zip by ocelot and N.C. (2002-12-10)
Skills needed: coordination between players... especially the player behind has to pay attention
Difficulty: hard, the mancubi are extremely annoying here
Description:
A very cool and really surprising trick, showing that MAP07 is indeed possible with 0% kills. The 2nd player boosts the other one with an SSG blast (megasphere is recommended here) and the speed is enough for the marine to climb the stairs to the exit. The SSG boost is the equivalent of roughly 150% turbo running.
Panter and Baum say the trick should be possible in single player as well, by straferunning and using a rocket boost into a mancubus.
Video:
Rocket jump version
Demo: lv07-006.zip by Marijo 'Sedlo' Sedlić
Skills needed: Super Marijo skills
Difficulty: Nightmare
Description:
Really hard trick that needs great reflexes and excellent monster rocket jump skills as mancubus are not always friendly, or better to say they are not friendly at all.
Video:
DOOM 2 | tricks | MAP07 | rocket/super shotgun jump to exit
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- Posts: 637
- Joined: 30.11.2003 04:00
- Location: Zagreb, Croatia